

That is, instead of just creating a line in the ground where your tire was, you're shoving the dirt to the side and creating mounds on either side of the rut, making your resulting wake more treacherous for your opponents (and yourself). Driving over soft dirt will give way to the mud below, but rather than just remove dirt, you actually move it. For one thing, there's complete terrain deformation now.
That's not to say that there isn't a smattering of new features this year. But, if you've played the past couple releases, this will largely seem like familiar territory. Don't get me wrong - Reflex is a really fun title, and anyone who enjoys a racer of this sort should definitely consider picking it up. ATV Reflex really is just more of the same.Ĭlick+the+image+to+see+the+game+in+action. But by and large, we've been playing the same sort of thing for years, and while Rainbow has it pretty much down to a science by now, MX vs. More vehicle types have joined the fray, multiple console generations have allowed for substantially better graphics, and more processing power has allowed for better physics (and in turn, better controls). That same sort of pattern has been happening year-in, year-out since then. It was definitely an improvement, but in terms of the actual gameplay, it was an evolutionary step, not a revolutionary one.

Instead, Motocross Madness 2 added better visuals, more courses (including a track editor) and refined controls. That feature didn't make it into the sequel. It was going to be awesome and force you to change the way you played the game. I can remember reading previews for Motocross Madness 2 back in the day and how there was talk of you being able to break your bones and needing to pay for hospital bills after a racing event. Starting with Motocross Madness back on the PC, the studio has delivered some sort of offroad racer almost every year since then, and I've played most of them. For more than a decade now, Rainbow Studios has been knee-deep in offroad and motocross racing in various forms.
